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== | == The exhaust flame effect == | ||
Rendering proper flames of e.g. afterburners or rocket thrusters with diffuse edges is notoriously difficult - all solutions based on textured models tend to have unnaturally sharp edges. Usually the particle system is used in such cases, however at high velocities this has other issues - particles become easily separated, making flames look disrupted and detached from the exhaust. | Rendering proper flames of e.g. afterburners or rocket thrusters with diffuse edges is notoriously difficult - all solutions based on textured models tend to have unnaturally sharp edges. Usually the particle system is used in such cases, however at high velocities this has other issues - particles become easily separated, making flames look disrupted and detached from the exhaust. |
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