FlightGear Qt launcher: Difference between revisions

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James Turner is currently prototyping (at the suggestion/encouragement of Curt, Torsten D & others) a {{Abbr|GUI|Graphical User Interface}} integration for FlightGear based on Qt 5. The main motivation originally being that the Mac OSX launcher would no longer work on Yosemite, so an alternative had to be provided.
James Turner is currently prototyping (at the suggestion/encouragement of Curt, Torsten D & others) a {{Abbr|GUI|Graphical User Interface}} integration for FlightGear based on Qt 5. The main motivation originally being that the Mac OSX launcher would no longer work on Yosemite, so an alternative had to be provided.


This is overlapping with some areas other folks are working on, so we felt it best to make an announcement to avoid anyone expending their time on areas that might be affected<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>.
This is overlapping with some areas other folks are working on (particularly, making the Nasal/Canvas-based [[Aircraft Center]] available during startup by [[Initializing Nasal early]]), so we felt it best to make an announcement to avoid anyone expending their time on areas that might be affected<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>.


All of this would be a QtQuick 2 GUI, not a Qt widgets GUI. If you don’t know what that terminology means, don’t worry about it, the quick answer is it works the same ways as Canvas does at present (rendering to OpenGL).
All of this would be a QtQuick 2 GUI, not a Qt widgets GUI. If you don’t know what that terminology means, don’t worry about it, the quick answer is it works the same ways as Canvas does at present (rendering to OpenGL).

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