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James isn't expecting many issues integrating Canvas layers with a Qt GUI, so there is no wasted development effort there (There is the possibility to make a [[Canvas]] backend based upon QPainter, which might be a great way to use spare CPU cycles to unload the GPU, however, as Canvas rendering becomes more intensive)<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>. However, at least for the time being, the Qt5 GUI is not even available at run-time, but will be shut down after handing over control to the main FlightGear initialization routines. | James isn't expecting many issues integrating Canvas layers with a Qt GUI, so there is no wasted development effort there (There is the possibility to make a [[Canvas]] backend based upon QPainter, which might be a great way to use spare CPU cycles to unload the GPU, however, as Canvas rendering becomes more intensive)<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>. However, at least for the time being, the Qt5 GUI is not even available at run-time, but will be shut down after handing over control to the main FlightGear initialization routines. | ||
Originally, one of the main motivations for adopting Canvas and using it for UI purposes was to help getting rid of PUI (our legacy GUI engine), while coming up with a GUI that would be compatible with other important use-cases (think MFDs showing GUI dialogs and vice versa). | |||
The latter is an increasingly important use-case in real life avionics (on jets/airliners) - as can be seen by ARINC 661. Such use-cases aren't easily supported by a distributed approach involving for example a browser, HTML5 and ECMAScript/JavaScript | The latter is an increasingly important use-case in real life avionics (on jets/airliners) - as can be seen by ARINC 661. Such use-cases aren't easily supported by a distributed approach involving for example a browser, HTML5 and ECMAScript/JavaScript | ||
In addition, the idea is to keep modernizing and unifying the 2D rendering back-end in FlightGear by getting rid of legacy GL code to hopefully use modern OSG code in more and more places: | In addition, the idea is to keep modernizing and [[Unifying_the_2D_rendering_backend_via_canvas|unifying the 2D rendering back-end]] in FlightGear by getting rid of legacy GL code to hopefully use modern OSG code in more and more places: <ref>http://forum.flightgear.org/viewtopic.php?p=229311#p229311</ref>. At least for now, it isn't even clear if/how and when Canvas-based MFDs may support HTML5/Qt5-based UI components or vice versa (e.g. a Qt5 based dialog showing Canvas-based features, such as a [[MapStructure]] layer or MFD instances like the [[NavDisplay]]). Unlike Canvas-based efforts like the [[Aircraft Center]], the Qt5 effort is also adding a rather significant build-time dependency for those wanting to use the new built-in launcher. | ||
== PUI (legacy GUI) == | == PUI (legacy GUI) == |