FlightGear Qt launcher: Difference between revisions

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The parallel development of HTML and Qt based UI happens by intention and is not the result of missing coordination<ref>http://forum.flightgear.org/viewtopic.php?p=229445#p229445</ref>. Most likely, both will use a common service layer to provide necessary data<ref>http://forum.flightgear.org/viewtopic.php?p=229303#p229303</ref>.
The parallel development of HTML and Qt based UI happens by intention and is not the result of missing coordination<ref>http://forum.flightgear.org/viewtopic.php?p=229445#p229445</ref>. Most likely, both will use a common service layer to provide necessary data<ref>http://forum.flightgear.org/viewtopic.php?p=229303#p229303</ref>.


James Turner is currently prototyping (at the suggestion/encouragement of Curt, Torsten D & others) a {{Abbr|GUI|Graphical User Interface}} integration for FlightGear based on Qt 5.  
James Turner is currently prototyping (at the suggestion/encouragement of Curt, Torsten D & others) a {{Abbr|GUI|Graphical User Interface}} integration for FlightGear based on Qt 5. The main motivation originally being that the Mac OSX launcher would no longer work on Yosemite, so an alternative had to be provided.


This would overlap some areas other folks are working on, so we felt it best to make an announcement to avoid anyone expending their time on areas that might be affected<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>.
This is overlapping with some areas other folks are working on, so we felt it best to make an announcement to avoid anyone expending their time on areas that might be affected<ref name="a">http://sourceforge.net/p/flightgear/mailman/message/33245028/</ref>.


All of this would be a QtQuick 2 GUI, not a Qt widgets GUI. If you don’t know what that terminology means, don’t worry about it, the quick answer is it works the same ways as Canvas does at present (rendering to OpenGL).
All of this would be a QtQuick 2 GUI, not a Qt widgets GUI. If you don’t know what that terminology means, don’t worry about it, the quick answer is it works the same ways as Canvas does at present (rendering to OpenGL).

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