Howto:Extending Canvas to support rendering 3D models: Difference between revisions

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Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object
Next, we only need to coax our new Canvas element to use said <code>osg::Node</code> object.
 
== Turning the filename into a property ==
== Using ProxyNode ==
== Adding a PositionAttitudeTransform ==

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