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* [https://www.packtpub.com/books/content/openscenegraph-methods-improving-rendering-efficiency OSG methods for improving rendering efficiency] | * [https://www.packtpub.com/books/content/openscenegraph-methods-improving-rendering-efficiency OSG methods for improving rendering efficiency] | ||
* [http://3dcgtutorials.blogspot.com/2013/08/instancing-with-openscenegraph.html Instancing with OpenSceneGraph] | |||
* [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering] | * [http://www.highperformancegraphics.org/wp-content/uploads/Steinlechner-LazySG.pdf Lazy Incremental Computation for Efficient Scene Graph Rendering] | ||
While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole. | While these features are currently intended to be a just ''toolbox'' for better understanding Canvas internals, the hope in the mid-term is also that these can be used for determining future extensions/improvements to the Canvas system as a whole, to hopefully create more efficient scene graphs for Canvas based features. | ||
Everybody is invited to help contribute to this article, be in the form of corrections, patches, feedback/advice or code snippets. | Everybody is invited to help contribute to this article, be in the form of corrections, patches, feedback/advice or code snippets. | ||