Canvas troubleshooting: Difference between revisions

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Under the hood, the corresponding Nasal/C++ code updating Canvas textures would obviously still be running - it would just be rendering that is explicitly disabled here.
Under the hood, the corresponding Nasal/C++ code updating Canvas textures would obviously still be running - it would just be rendering that is explicitly disabled here.
=== Hooking up Canvas to the Osg Stats ===
=== Hooking up Canvas to the Osg Stats ===
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=== Using Osg::Optimizer for complex Canvases ===
Once a complex Canvas texture (MFD) has been set up, the following patch can be used for invoking osgUtil::Optimizer() to finalize and optimize the scene graph:
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