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Equally, you can inspect the structure of the whole canvas by using something like this: | Equally, you can inspect the structure of the whole canvas by using something like this: | ||
<syntaxhighlight lang="nasal"> | <syntaxhighlight lang="nasal"> | ||
props.dump( myCanvas._node ); | |||
</syntaxhighlight> | </syntaxhighlight> | ||
The output (shown on the console) will look something like this: | |||
<pre> | |||
texture[2] {NONE} = nil | |||
texture[2]/status {INT} = 1 | |||
texture[2]/status-msg {STRING} = Creation pending... | |||
texture[2]/blend-source-rgb {STRING} = src-alpha | |||
texture[2]/view {DOUBLE} = 320 | |||
texture[2]/view[1] {DOUBLE} = 160 | |||
texture[2]/size {DOUBLE} = 320 | |||
texture[2]/size[1] {DOUBLE} = 160 | |||
texture[2]/placement {NONE} = nil | |||
texture[2]/placement/type {STRING} = window | |||
texture[2]/placement/id {STRING} = 1 | |||
texture[2]/blend-destination-rgb {STRING} = one-minus-src-alpha | |||
texture[2]/blend-source-alpha {STRING} = zero | |||
texture[2]/blend-destination-alpha {STRING} = one | |||
texture[2]/data-focused {LONG} = 1 | |||
texture[2]/background {STRING} = rgba(242,241,240,1) | |||
texture[2]/group {NONE} = nil | |||
</pre> | |||
to write the structure of the whole Canvas sub-tree to a file, you can use <code>io.write_properties()</code> like this: | to write the structure of the whole Canvas sub-tree to a file, you can use <code>io.write_properties()</code> like this: | ||