FlightGear: Difference between revisions

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178 bytes removed ,  28 September 2008
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[[Image:FG-A-10.jpg|thumb|250px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]
[[Image:FG-A-10.jpg|thumb|250px|3D Cockpit panel for [[A-10]] in version 1.0.0 in 2008]]


FlightGear graphics are outdated in many respects compared to flight simulators such as ''Microsoft Flight Simulator'' of the same period, but can compare well to older versions. Also, the whole world is well represented using the freely available SRTM elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set.  
Nearly the whole world is well represented using the freely available SRTM elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set.  


Hardware needed for FlightGear is narrow to machines that support [[OpenGL]] and 3D hardware acceleration, with [[NVIDIA]] hardware having better support. Early versions had support for 3dfx cards, though this dropped as hardware requirements increased.
Hardware needed for FlightGear is narrow to machines that support [[OpenGL]] and 3D hardware acceleration, with [[NVIDIA]] hardware having better support. Early versions had support for 3dfx cards, though this dropped as hardware requirements increased.
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