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(→Probe elevation: fgelev problems note) |
(maybe FG_ROOT must be set?) |
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:* Set FG_ELEV to your fgelev executable. For example: FG_ELEV = /usr/local/fg/bin/fgelev or just FG_ELEV = fgelev if fgelev is already in your OS's path. | :* Set FG_ELEV to your fgelev executable. For example: FG_ELEV = /usr/local/fg/bin/fgelev or just FG_ELEV = fgelev if fgelev is already in your OS's path. | ||
:* Set PATH_TO_SCENERY (Missing terrain will result in error message) | :* Set PATH_TO_SCENERY (Missing terrain will result in error message) | ||
:* make sure the environment variable [[$FG ROOT]] points to your FG base path, (e.g. export FG_ROOT=/usr/share/games/flightgear/ on Linux) | |||
* ELEV_MODE = Manual | * ELEV_MODE = Manual | ||
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Try running fgelev directly: | Try running fgelev directly: | ||
<syntaxhighlight lang="bash"> | |||
/path/to/fgelev --expire 1000 --fg-root $FG_ROOT --fg-scenery $FG_SCENERY | /path/to/fgelev --expire 1000 --fg-root $FG_ROOT --fg-scenery $FG_SCENERY | ||
</syntaxhighlight> | |||
then enter | then enter | ||
<syntaxhighlight lang="bash"> | |||
0 $lon $lat | 0 $lon $lat | ||
</syntaxhighlight> | |||
where $lon and $lat are coordinates in the area you want to generate. See if it returns a sane value. If it does, double-check PATH_TO_SCENERY. | where $lon and $lat are coordinates in the area you want to generate. See if it returns a sane value. If it does, double-check PATH_TO_SCENERY and $FG_ROOT. | ||
* Buildings/roads have no texture. | * Buildings/roads have no texture. | ||
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