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m (filed status sections under news) |
(troubleshooting) |
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* <del>copy roads.eff to the same Objects\e0XXnXX\e0XXnXX\ directory</del> roads.eff is copied automatically | * <del>copy roads.eff to the same Objects\e0XXnXX\e0XXnXX\ directory</del> roads.eff is copied automatically | ||
* Band-aid fix for the roads is to adjust their height in roads.py change AGL_ofs to a higher number e.g. 0.5 | * Band-aid fix for the roads is to adjust their height in roads.py change AGL_ofs to a higher number e.g. 0.5 | ||
== Troubleshooting == | |||
* Buildings are generated, but they sit below the ground. I'm using ELEV_MODE = FgelevCaching. | |||
Try running fgelev directly: | |||
[code] | |||
/path/to/fgelev --expire 1000 --fg-root $FG_ROOT --fg-scenery $FG_SCENERY | |||
[code] | |||
then enter | |||
[code] | |||
0 $lon $lat | |||
[code] | |||
where $lon and $lat are coordinates in the area you want to generate. See if it returns a sane value. If it does, double-check PATH_TO_SCENERY. | |||
* Buildings/roads have no texture. | |||
copy or link the tex/ folder into the objects folder where the .stg files were created, such that you have $FG_SCENERY/Objects/eXXXnXX/eXXXnXX/tex/. | |||
== Improve frame rate == | == Improve frame rate == | ||
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