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m
→‎Canvas Code: more intuitive to use a hash here ?
Line 66: Line 66:     
# vector with all images added (beginning at 0)
 
# vector with all images added (beginning at 0)
var layers = [];
+
var layers = {};
 
# texture path
 
# texture path
 
var path="Aircraft/EF2000/Models/";
 
var path="Aircraft/EF2000/Models/";
 
foreach(var image; ['EF2000.png','EF2000-dirt.png']) {
 
foreach(var image; ['EF2000.png','EF2000-dirt.png']) {
# append each added image to a vector so that we can address them later on
+
# Put a raster image into the canvas and save the image in a hash: layers['EF2000.png].setScale(0.2);
append(layers,
+
layers[image] = root.createChild("image")
# Put a raster image into the canvas
  −
root.createChild("image")
   
     .setFile( path~image )
 
     .setFile( path~image )
 
     .setSize(2048,2048)
 
     .setSize(2048,2048)
);
   
}
 
}
  

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