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Demonstrate how to modify/animate liveries using Nasal/Canvas.
 
Demonstrate how to modify/animate liveries using Nasal/Canvas.
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{{FGCquote
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  |The code is already in place for the "dirtying" effect - it's a fairly simple linear introduction of the dirt texture, becoming less transparent the more the aircraft flies without being washed. Being washed also includes rain - continued exposure to precipitation will "wash away" dirt by making the dirt layer more transparent according to the heaviness of the weather. It's been tried on the APU smudge, and whilst the values will need to be tweaked, it already works pretty much to my expectations and satisfaction.
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  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=218792#p218792
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    |title=<nowiki>Re: Two Images to a Texture</nowiki>
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    |author=<nowiki>Algernon</nowiki>
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    |date=<nowiki>Wed Sep 17</nowiki>
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  }}
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}}
    
== Proof of Concept ==
 
== Proof of Concept ==

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