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→‎Canvas Code: untested - demonstrate how to move the canvas out of the window
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<syntaxhighlight lang="nasal">
 
<syntaxhighlight lang="nasal">
# Create a Canvas dialog window to hold the canvas and show that it's working
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# Create a Canvas  
var window = canvas.Window.new([512,512],"dialog");
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var myCanvas = canvas.new({
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  "name": "Livery Test",  # The name is optional but allow for easier identification
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  "size": [2048, 2048], # Size of the underlying texture (should be a power of 2, required) [Resolution]
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  "view": [2048, 2048],  # Virtual resolution (Defines the coordinate system of the canvas [Dimensions]
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                        # which will be stretched the size of the texture, required)
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  "mipmapping": 1      # Enable mipmapping (optional)
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});
   −
# Create a Canvas in the window and create a containing group called root
  −
var myCanvas = window.createCanvas();
   
var root = myCanvas.createGroup();
 
var root = myCanvas.createGroup();
   Line 44: Line 48:  
     .setFile("Aircraft/EF2000/Models/EF2000.png")
 
     .setFile("Aircraft/EF2000/Models/EF2000.png")
 
     .setSize(2048,2048);
 
     .setSize(2048,2048);
 +
 +
# Create a Canvas dialog window to hold the canvas and show that it's working
 +
var window = canvas.Window.new([512,512],"dialog");
 +
window.setCanvas(myCanvas);
 +
 
</syntaxhighlight>
 
</syntaxhighlight>
  

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