FlightGear benchmark: Difference between revisions

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{{Note|Also see [[Testing]]}}
{{Note|Also see [[Testing]]}}


{{FGCquote
  |3.2 switched the base-package scenery to the <br/>
high-resolution (i.e. memory-intensive) version, with the result that FG <br/>
on default settings hangs my system (4GB memory, Intel graphics, no swap).<br/>
<br/>
It becomes usable after reducing the bare LOD range, but one needs to <br/>
know to do that; I'd like to replace the fixed defaults by something <br/>
that automatically adjusts to the hardware, but haven't yet got around <br/>
to this.
  |{{cite web |url=http://sourceforge.net/p/flightgear/mailman/message/32784078/
    |title=<nowiki>Re: [Flightgear-devel] Download size,
and hardware support (was .dds textures)</nowiki>
    |author=<nowiki>Rebecca Palmer</nowiki>
    |date=<nowiki>2014-09-01</nowiki>
  }}
}}
[[File:Patching-fg-3.2-to-make-more-subsystems-optional.png|450px|thumb|Screen shot showing a the performance monitor in a patched version of FlightGear 3.2  where subsystem initialization is made better configurable and increasingly optional by allowing subsystems to be explicitly disabled/enabled during startup. Decoupling internal subsystem dependencies means that we can more easily provide support for [[FlightGear Benchmark|benchmarking]], but also [[FlightGear Headless|headless]] regression testing - and eventually, also a standalone [[FGCanvas]] startup mode.]]
[[File:Patching-fg-3.2-to-make-more-subsystems-optional.png|450px|thumb|Screen shot showing a the performance monitor in a patched version of FlightGear 3.2  where subsystem initialization is made better configurable and increasingly optional by allowing subsystems to be explicitly disabled/enabled during startup. Decoupling internal subsystem dependencies means that we can more easily provide support for [[FlightGear Benchmark|benchmarking]], but also [[FlightGear Headless|headless]] regression testing - and eventually, also a standalone [[FGCanvas]] startup mode.]]


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