Canvas widgets: Difference between revisions

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provide some context & pointers for people looking for related info, as per: https://code.google.com/p/flightgear-bugs/issues/detail?id=1295#c2
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m (provide some context & pointers for people looking for related info, as per: https://code.google.com/p/flightgear-bugs/issues/detail?id=1295#c2)
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{{FGCquote
  |The "built-in" GUI/launcher is one of the longest-standing feature requests - but it's not just about the GUI (which is rather straightforward in comparison), but about the simulator never having  been developed with this requirement, i.e. run-time reinitialization, in mind - thus, things like "fgrun" (and a plethora of other external launchers) were developed, which acted as a front-end on top of FG, so that FG itself wouldn't need to be changed - i.e. kind of a "remote control" using command line arguments. So it's there for a reason - fgrun uses the FLTK GUI library, which while relatively simple, is much more powerful than our legacy GUI engine, PUI.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=213461#p213461
    |title=<nowiki>Re: About FlightGear being user-friendly or not</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Thu Jun 26</nowiki>
  }}
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However, before we can work on adding new widgets to FlightGear, we need to provide wrappers for the existing hardcoded PUI widgets, see [[Canvas GUI]].
However, before we can work on adding new widgets to FlightGear, we need to provide wrappers for the existing hardcoded PUI widgets, see [[Canvas GUI]].


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