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# the built-in AI is extremely simple, and there's no FDM used, and aircraft systems (AP etc) are also not simulated used, the hard-coded AI is agnostic to weather/turbulence<br/>
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# the built-in AI is extremely simple, and there's no FDM used, and aircraft systems (Autopilot/Route Manager etc) are also not used, the hard-coded AI is agnostic to weather/turbulence<br/>
 
# [[bombable]] is bit more advanced, but works around these limitations in scripting space through scripted FDMs and pilots - it would be possible to create a script "bot" (pilot) that actually flies the thing, and that deals with failures.<br/>
 
# [[bombable]] is bit more advanced, but works around these limitations in scripting space through scripted FDMs and pilots - it would be possible to create a script "bot" (pilot) that actually flies the thing, and that deals with failures.<br/>
 
# weather/gusts and wind shear should be possible to simulate through "advanced weather" (also scripted)<br/>
 
# weather/gusts and wind shear should be possible to simulate through "advanced weather" (also scripted)<br/>

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