Status of AI in FlightGear: Difference between revisions

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     |author=<nowiki>Hooray</nowiki>
     |author=<nowiki>Hooray</nowiki>
     |date=<nowiki>Thu Aug 29</nowiki>
     |date=<nowiki>Thu Aug 29</nowiki>
  }}
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{{FGCquote
  |the code to do this is already readily available in FlightGear. <br/>
[http://gitorious.org/fg/fgdata/blobs/master/Nasal/tanker.nas $FG_ROOT/tanker.nas] is a good demonstration for code that iterates over the AI properties. <br/>
Another good example is the multiplayer pilot list, which also iterates over the property tree.<br/>
You only need to combine snippets from these two files to come up with what you need.
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=103863&sid=287f5e97edb454a41f517f8c4d2eb7f3#p103863
    |title=<nowiki>Re: Working with AI/Multiplayer properties</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Mon Nov 29</nowiki>
   }}
   }}
}}
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