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FlightGear graphics are outdated in many respects compared to flight simulators such as ''Microsoft Flight Simulator'' of the same period, but can compare well to older versions. Also, the whole world is well represented using the freely available SRTM elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set. | FlightGear graphics are outdated in many respects compared to flight simulators such as ''Microsoft Flight Simulator'' of the same period, but can compare well to older versions. Also, the whole world is well represented using the freely available SRTM elevation data, and a number of special features are available, such as sloped runways. Over 20,000 runways, 3d clouds, multi-platform support, multiple open FDM choices, roughly 100 aircraft choices by version 0.9.10 provide a well-rounded feature set. | ||
Hardware needed for FlightGear is narrow to machines that support OpenGL and 3D hardware acceleration, with NVIDIA hardware having better support. Early versions had support for 3dfx cards, though this dropped as hardware requirements increased. | Hardware needed for FlightGear is narrow to machines that support [[OpenGL]] and 3D hardware acceleration, with [[NVIDIA]] hardware having better support. Early versions had support for 3dfx cards, though this dropped as hardware requirements increased. | ||
FlightGear has been used in a range of projects in academia and industry. | FlightGear has been used in a range of projects in academia and industry. | ||
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The simulation engine in FlightGear is called [[SimGear]]. It is used both as an end-user application and in academic and research environments, for the development and pursuit of flight simulation ideas. | The simulation engine in FlightGear is called [[SimGear]]. It is used both as an end-user application and in academic and research environments, for the development and pursuit of flight simulation ideas. | ||
This customizability of FlightGear is illustrated by the wide range of aircraft models that are available in FlightGear, from [[glider]]s to [[helicopter]]s, and from [[airliner]]s to [[ | This customizability of FlightGear is illustrated by the wide range of aircraft models that are available in FlightGear, from [[glider]]s to [[helicopter]]s, and from [[airliner]]s to [[military aircraft|fighter jets]]. These aircraft models have been contributed by many different people. | ||
The FlightGear aircraft use one of three main data models JSBSim, YAsim, or UIUC as of version 0.9.10. Currently only one terrain engine is used, TerraGear. Weather effects include 3D clouds, lighting effects, and time of day. | The FlightGear aircraft use one of three main data models JSBSim, YAsim, or UIUC as of version 0.9.10. Currently only one terrain engine is used, TerraGear. Weather effects include 3D clouds, lighting effects, and time of day. | ||
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[[Flight Dynamics Models]] (FDM) are how the flight for an aircraft is simulated in the program. FlightGear uses a variety of internally written and imported flight model projects. Any aircraft must be programmed to use one of these models. Currently FlightGear is the only flight graphical flight simulator all the FDM are used for, and UIUC and YASim were developed specifically for FlightGear. | [[Flight Dynamics Models]] (FDM) are how the flight for an aircraft is simulated in the program. FlightGear uses a variety of internally written and imported flight model projects. Any aircraft must be programmed to use one of these models. Currently FlightGear is the only flight graphical flight simulator all the FDM are used for, and UIUC and YASim were developed specifically for FlightGear. | ||
Early version used a FDM based on LaRCsim by NASA, which was replaced with more flexible FDM. | Early version used a FDM based on [[LaRCsim]] by [[NASA]], which was replaced with more flexible FDM. | ||
*[[JSBSim]] - the default flight dynamics model software since 2000. | *[[JSBSim]] - the default flight dynamics model software since 2000. | ||
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==Sources== | ==Sources== | ||
http://en.wikipedia.org | http://en.wikipedia.org/FlightGear "(I actually copied everything from there, I have to finish uploading the pictures.)" | ||
(I actually copied everything from there, I have to finish uploading the pictures.) | |||
{{Understanding}} | |||
{{FDM}} | |||
{{Airbus}} | |||
{{Boeing}} | |||
{{Fokker}} | |||
{{Lockheed}} | |||
{{MDouglas}} | |||
{{North American}} |
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