Implementing new features for FlightGear: Difference between revisions

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The common pattern we get to see is that people want '''their''' particular idea to be implemented immediately, expecting others to drop pretty much anything else and provide first-class support to them.  
The common pattern we get to see is that people want '''their''' particular idea to be implemented immediately, expecting others to drop pretty much anything else and provide first-class support to them.  
Obviously, this is not how things work - just imagine for a second, somebody were to ask you to drop your own ideas and projects in favor of some random new idea, in a volunteer project.
Obviously, this is not how things work - just imagine for a second, somebody were to ask you to drop your own ideas and projects in favor of some random new idea, in a volunteer project.
{{cquote
  |<nowiki>the main problem seems to be "tunnel vision", things have to be done in a certain way or they're considered inferior inevitably, which also isn't helping - but technically, we have more building blocks in FG to create a dogfighting WW2 environment than we have building blocks for any modern airliner simulation. If you don't believe me look up any well-developed airliner, and check those todo lists - the majority is about FG issues, i.e. things that cannot be worked around easily. </nowiki><br/><nowiki>
In fact, in the pre-Canvas days we had clever guys like omega95 who used massively complicated XML animations to come up with a navigation display, despite lacking a 2D drawing API. But that was basically a dead-end. </nowiki><br/><nowiki>
</nowiki><br/><nowiki>
And even in the Canvas days, there's a ton of stuff that isn't currently supported easily. A WW2 simulation would not encounter many real showstoppers, there's a ton of stuff that can be accomplished even without any explicit support, as can be seen in flug's bombable addon - he never got any support from core developers to pull all that off, it's all his own work, representing probably hundreds of hours of testing, designing and coding.</nowiki>
  |{{cite web |url=http://forum.flightgear.org/viewtopic.php?p=207692#p207692
    |title=<nowiki>Re: Trouble at EDDF-Triangle</nowiki>
    |author=<nowiki>Hooray</nowiki>
    |date=<nowiki>Thu May 01</nowiki>
  }}
}}


However, there '''is''' a way to have your cake and still it eat, by going more slowly, and by sharing.
However, there '''is''' a way to have your cake and still it eat, by going more slowly, and by sharing.

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