Falconara Airport: Difference between revisions

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→‎Scenery project: progress update
m (→‎The airport: removing traffic info and links)
(→‎Scenery project: progress update)
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has been interested in improving the airport. Models would be provided by a generous MSFS user who made a wonderful scenery no more than few months earlier, with bigstones trying to convert this very detailed scenery while keeping it usable on not-so-powerful machines. The tool used for conversion is [[ModelConverterX]].
has been interested in improving the airport. Models would be provided by a generous MSFS user who made a wonderful scenery no more than few months earlier, with bigstones trying to convert this very detailed scenery while keeping it usable on not-so-powerful machines. The tool used for conversion is [[ModelConverterX]].


Latest update: --[[User:Bigstones|Bigstones]] ([[User talk:Bigstones|talk]]) 15:13, 18 May 2014 (UTC)
Latest update: --[[User:Bigstones|Bigstones]] ([[User talk:Bigstones|talk]]) 23:45, 24 May 2014 (UTC)


=== Download and testing ===
=== Download and testing ===
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==== Testing objectives ====
==== Testing objectives ====
Please report your experiences/ideas/anything, particularly focusing on the following points:
Please report your experiences/ideas/anything, particularly focusing on the following points:
* Try with Rembrandt both on and off;
* '''Modelers''': please open a couple of models and tell me if/how you can fix their axes??
* LOD and optimization (there are various .stg files inside the Objects/ directory, please test the performance with them);
* Realism of signs at the airports (especially LIPR, LIPY should be quite accurate);
* Any glitch with taxiways/taxi lines Bezier curves (i.e. overarched ends).
* '''Modelers''': please open a couple of models and tell me if/how you can fix their axes, and simplify the object hierarchy without decentering the objects.


The preferred channel for communication is the forum thread on LIPY<ref name="thread"/>.
The preferred channel for communication is the forum thread on LIPY<ref name="thread"/>.
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* <s>Try and make terminals glass transparent in [[Project Rembrandt#Registering all translucent surfaces|Rembrandt]]</s>
* <s>Try and make terminals glass transparent in [[Project Rembrandt#Registering all translucent surfaces|Rembrandt]]</s>
* <s>[[Howto:Lightmap|Lightmaps]]</s>
* <s>[[Howto:Lightmap|Lightmaps]]</s>
* [[Project Rembrandt#Adding lights to a model|Rembrandt lights]] (ongoing)
* [[Project Rembrandt#Adding lights to a model|Rembrandt lights]] (apron done, street/cargo area ones missing)
* Build the inside of the now transparent terminals
* Build the inside of the now transparent terminals
* Add buildings "bottoms" to fix their shadows
* <s>Add buildings "bottoms" to fix their shadows</s> (didn't work out great)
* [[Howto:Animate models|Animated]] PAPI and [[Nasal|programmable]] IBN
* [[Howto:Animate models|Animated]] PAPI and [[Nasal|programmable]] IBN
* Real taxi and runway lights (that would need an n-th layout version without default lighting...)
* Real taxi and runway lights (that would need an n-th layout version without default lighting...)
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* Understand how parking spots should be placed
* Understand how parking spots should be placed
* Fix "thank's"
* Fix "thank's"
* substitute non GPLable textures
* rebuild all the texture maps to comply FG scenery db (...)


=== Preview gallery ===
=== Preview gallery ===
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