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m (→Related: http://forum.flightgear.org/viewtopic.php?f=5&t=22809) |
Portree Kid (talk | contribs) No edit summary |
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We'll now walk through these steps in detail: | We'll now walk through these steps in detail: | ||
=== get OSM data === | |||
* decide on a region you want to populate. Get its lon/lat coordinates. | * decide on a region you want to populate. Get its lon/lat coordinates. | ||
* create a project directory. We will use LOWI/ in this example. | * create a project directory. We will use LOWI/ in this example. | ||
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wget -O buildings.osm http://www.overpass-api.de/api/xapi?map?bbox=11.16898,47.20837,11.79108,47.38161 | wget -O buildings.osm http://www.overpass-api.de/api/xapi?map?bbox=11.16898,47.20837,11.79108,47.38161 | ||
Put this data into LOWI/buildings.osm | Put this data into LOWI/buildings.osm | ||
=== Adjust input file === | |||
* Now adjust the input file. Copy the template params.ini to LOWI/. Edit this file, adjusting (at least) the following (check comments in params.ini): | * Now adjust the input file. Copy the template params.ini to LOWI/. Edit this file, adjusting (at least) the following (check comments in params.ini): | ||
:* PREFIX = LOWI (the project directory) | :* PREFIX = LOWI (the project directory) | ||
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:* set PATH_TO_SCENERY to a standard FG_SCENERY path. Suppose the area you want to populate is /home/user/fgfs/scenery/Objects/e010n40/e011n47/, PATH_TO_SCENERY would then be /home/user/fgfs/scenery/ . | :* set PATH_TO_SCENERY to a standard FG_SCENERY path. Suppose the area you want to populate is /home/user/fgfs/scenery/Objects/e010n40/e011n47/, PATH_TO_SCENERY would then be /home/user/fgfs/scenery/ . | ||
:* you might want to set MAX_OBJECTS to a small number (say, 100) for your first try. This will limit the number of buildings parsed, and speed up the whole process. | :* you might want to set MAX_OBJECTS to a small number (say, 100) for your first try. This will limit the number of buildings parsed, and speed up the whole process. | ||
=== Probe elevation === | |||
* probe elevation for this region: | * probe elevation for this region: | ||
:* <del>enter lon/lat for your area in the call to raster_glob() near tools.py:241</del> (FIXED: now read from input file) | :* <del>enter lon/lat for your area in the call to raster_glob() near tools.py:241</del> (FIXED: now read from input file) | ||
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:* tools.py will tell you to hide a certain scenery/Objects/... folder, to prevent probing elevation on top of existing objects | :* tools.py will tell you to hide a certain scenery/Objects/... folder, to prevent probing elevation on top of existing objects | ||
:* run FG, open debug->nasal console, enter: elev.get(), press execute. Might take a long time, depending on the area scanned. This will write elevation data to /tmp/elev.xml (which is actually just plain 5 column data: lon,lat,x,y,elevation). Put elev.xml into LOWI/ | :* run FG, open debug->nasal console, enter: elev.get(), press execute. Might take a long time, depending on the area scanned. This will write elevation data to /tmp/elev.xml (which is actually just plain 5 column data: lon,lat,x,y,elevation). Put elev.xml into LOWI/ | ||
=== Run osm2city === | |||
* run osm2city.py. Parsing OSM data <del>again takes quite looong (10 minutes or more for 50k buildings)</del> is now pretty fast, but the result is cached to file buildings.pkl. Next startup will be <del>much faster if you move buildings.pkl to LOWI/buildings.pkl and</del> even faster if you set USE_PKL = 1. | * run osm2city.py. Parsing OSM data <del>again takes quite looong (10 minutes or more for 50k buildings)</del> is now pretty fast, but the result is cached to file buildings.pkl. Next startup will be <del>much faster if you move buildings.pkl to LOWI/buildings.pkl and</del> even faster if you set USE_PKL = 1. | ||
If all goes well, files like LOWIcity0101.ac and their corresponding .xml, along with .stg files, were created and moved to the correct location in $FG_SCENERY | If all goes well, files like LOWIcity0101.ac and their corresponding .xml, along with .stg files, were created and moved to the correct location in $FG_SCENERY | ||
== Improve frame rate == | == Improve frame rate == | ||
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