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[[File:dirt_rwy.jpg|500px|A procedurally textured wet dirt runway]] | [[File:dirt_rwy.jpg|500px|A procedurally textured wet dirt runway]] | ||
=== Using OpenStreetMap Data in FlightGear === | |||
In 2013, we've seen quite a bit of progress on procedural scenery generation using OSM data, including buildings & cities (radi, Soitanen/osm2fg), roads, rivers - even railways (vivian) and procedural bridge generation (radi), but also procedural power lines (vanosten). | |||
In other words, there's now some serious -and unprecedented manpower, including quite a few folks who are able to build from source and able to write C++ code. So this deserves being coordinated among all interested parties. And it would clearly make sense not to just expose things to the Canvas system, but to expose the corresponding APIs so that other subsystems and users can access these and use these for the purposes outlined above. | |||
Which is why we have created a summary of the main OSM related efforts we've seen in the last 18 months, continue reading at [[Using OSM Vector Data in FlightGear]]... | |||
=== Project Rembrandt === | === Project Rembrandt === | ||
A number of Mac users have been reporting issues related to running [[Project Rembrandt]] (deferred rendering/shadows) on Mac OSX with ATI/AMD GPUS, we are now looking for Mac users to provide feedback on running Rembrandt on Mac OSX, required information includes errors and warnings shown during startup/runtime, but also screen shots showing any issues. Please see: [[Project Rembrandt#Mac Issues]]. | A number of Mac users have been reporting issues related to running [[Project Rembrandt]] (deferred rendering/shadows) on Mac OSX with ATI/AMD GPUS, we are now looking for Mac users to provide feedback on running Rembrandt on Mac OSX, required information includes errors and warnings shown during startup/runtime, but also screen shots showing any issues. Please see: [[Project Rembrandt#Mac Issues]]. | ||