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m (http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40713.html) |
m (→OpenGL vs. OpenGL ES: http://forum.flightgear.org/viewtopic.php?f=71&t=21964) |
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I have hope this is possible if we can find somone with more expertise in programming. I mean, we know FG can run on OS X, and that it needs Open GL. The iphone can use OpenGl ES and seems to use a cut down OS X. | I have hope this is possible if we can find somone with more expertise in programming. I mean, we know FG can run on OS X, and that it needs Open GL. The iphone can use OpenGl ES and seems to use a cut down OS X. | ||
If the differences between them can be over come, then it would be a matter of getting FG system requirements low enough. There is enough hard drive space for even the full version, so its a matter of running it (if the software issues can be overcome). 128 mb memory and the processor seems low, but rendering hvga or qvga is less demanding too. | If the differences between them can be over come, then it would be a matter of getting FG system requirements low enough. There is enough hard drive space for even the full version, so its a matter of running it (if the software issues can be overcome). 128 mb memory and the processor seems low, but rendering hvga or qvga is less demanding too. | ||
Also see: http://forum.flightgear.org/viewtopic.php?f=71&t=21964 | |||
== Embedded Platforms == | == Embedded Platforms == |