Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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→‎OpenGL vs. OpenGL ES: http://forum.flightgear.org/viewtopic.php?f=71&t=21964
m (http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40713.html)
m (→‎OpenGL vs. OpenGL ES: http://forum.flightgear.org/viewtopic.php?f=71&t=21964)
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I have hope this is possible if we can find somone with more expertise in programming. I mean, we know FG can run on OS X, and that it needs Open GL. The iphone can use OpenGl ES and seems to use a cut down OS X.  
I have hope this is possible if we can find somone with more expertise in programming. I mean, we know FG can run on OS X, and that it needs Open GL. The iphone can use OpenGl ES and seems to use a cut down OS X.  
If the differences between them can be over come, then it would be a matter of getting FG system requirements low enough. There is enough hard drive space for even the full version, so its a matter of running it (if the software issues can be overcome). 128 mb memory and the processor seems low, but rendering hvga or qvga is less demanding too.
If the differences between them can be over come, then it would be a matter of getting FG system requirements low enough. There is enough hard drive space for even the full version, so its a matter of running it (if the software issues can be overcome). 128 mb memory and the processor seems low, but rendering hvga or qvga is less demanding too.
Also see: http://forum.flightgear.org/viewtopic.php?f=71&t=21964


== Embedded Platforms ==
== Embedded Platforms ==

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