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=== Atmospheric Light Scattering === | === Atmospheric Light Scattering === | ||
Since the uv-mapping of dirt runways in the World Scenery 2.0 is sound, Atmospheric Light Scattering is receiving a hires procedural texturing effect of dirt runways. This effect allows to render puddles and thin snowcover on the runway, as well as allowing patches of another material intruding (here patches of grass). Ultimately, this will make the appearance of dirt runways also regionally configurable, with different mixtures of sand, rocks and grass. | |||
[[File:dirt_rwy.jpg|500px|A procedurally textured wet dirt runway]] | |||
=== Project Rembrandt === | === Project Rembrandt === | ||
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