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Any contact point can have a relaxation_velocity element. Example of the [http://en.wikipedia.org/wiki/Relaxation_(physics) relaxation velocity] parameter input: | Any contact point can have a relaxation_velocity element. Example of the [http://en.wikipedia.org/wiki/Relaxation_(physics) relaxation velocity] parameter input: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
<relaxation_velocity> | <relaxation_velocity> | ||
<rolling unit="FT/SEC"> 0 </rolling> | <rolling unit="FT/SEC"> 0 </rolling> | ||
<side unit="FT/SEC"> 0 </side> | <side unit="FT/SEC"> 0 </side> | ||
</relaxation_velocity> | </relaxation_velocity> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
According to Jon Berndt ([http://permalink.gmane.org/gmane.games.flightgear.devel/41836 here]), "This turns off the fade-in/out for forces at near-zero or zero velocity." Normally this would not be set to 0, as in this example. | According to Jon Berndt ([http://permalink.gmane.org/gmane.games.flightgear.devel/41836 here]), "This turns off the fade-in/out for forces at near-zero or zero velocity." Normally this would ''not'' be set to 0, as it is in this example. | ||
===Additional function: Strut Force=== | ===Additional function: Strut Force=== |
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