JSBSim GroundReactions: Difference between revisions

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Any contact point can have a relaxation_velocity element. Example of the [http://en.wikipedia.org/wiki/Relaxation_(physics) relaxation velocity] parameter input:
Any contact point can have a relaxation_velocity element. Example of the [http://en.wikipedia.org/wiki/Relaxation_(physics) relaxation velocity] parameter input:
<syntaxhighlight>
<syntaxhighlight>
<relaxation_velocity>
    <relaxation_velocity>
       <rolling unit="FT/SEC"> 0 </rolling>
       <rolling unit="FT/SEC"> 0 </rolling>
       <side unit="FT/SEC"> 0 </side>
       <side unit="FT/SEC"> 0 </side>
     </relaxation_velocity>
     </relaxation_velocity>
</syntaxhighlight>
</syntaxhighlight>
According to Jon Berndt ([http://permalink.gmane.org/gmane.games.flightgear.devel/41836 here]), "This turns off the fade-in/out for forces at near-zero or zero velocity."  Normally this would not be set to 0, as in this example.
According to Jon Berndt ([http://permalink.gmane.org/gmane.games.flightgear.devel/41836 here]), "This turns off the fade-in/out for forces at near-zero or zero velocity."  Normally this would ''not'' be set to 0, as it is in this example.


===Additional function: Strut Force===
===Additional function: Strut Force===
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