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In its simplest form, a scripted benchmark merely traverses a list of input and output properties, i.e. properties that have an effect on performance and which can be modified at runtime (visibility, fog settings, shader settings) - which in turn, have an effect on certain output properties, such as frame rate or frame spacing. These could then even be tuned using a PID algorithm, i.e. the autopilot system controllers to implement feature-scaling support. | In its simplest form, a scripted benchmark merely traverses a list of input and output properties, i.e. properties that have an effect on performance and which can be modified at runtime (visibility, fog settings, shader settings) - which in turn, have an effect on certain output properties, such as frame rate or frame spacing. These could then even be tuned using a PID algorithm, i.e. the autopilot system controllers to implement feature-scaling support. | ||
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