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This should be quite possible to implement using Nasal and static textures, one would just need to continuously process the ai/multiplayer properties to recompute the traffic situation and animate the display accordingly. | This should be quite possible to implement using Nasal and static textures, one would just need to continuously process the ai/multiplayer properties to recompute the traffic situation and animate the display accordingly. | ||
* http://flightgear.org | * http://forum.flightgear.org/viewtopic.php?f=10&t=9547&p=96003&hilit=flarm#p96003 | ||
* http://flightgear.org | * http://forum.flightgear.org/viewtopic.php?f=6&t=9808&p=99340&hilit=flarm#p99340 | ||
[[Category:Contribution requests]] | [[Category:Contribution requests]] | ||