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codebase for streaming code. Also, MJPEG is nice, but as a container I'd | codebase for streaming code. Also, MJPEG is nice, but as a container I'd | ||
choose Ogg/Theora instead of H264 since they're entirely open.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40756.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | choose Ogg/Theora instead of H264 since they're entirely open.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40756.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | ||
{{cquote|<nowiki>Note if you want actual good performance from this system, there's much smarter | |||
things that could be done, such as grabbing the frame buffer each normal | |||
rendering frame, instead of re-rendering the scene each time an HTTP get is | |||
received. That would need much more drastic changes to the system however.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg40757.html|title=<nowiki></nowiki>|author=<nowiki></nowiki>|date=<nowiki></nowiki>}}</ref>|<nowiki></nowiki>}} | |||
{{cquote|<nowiki>And obviously it does require that cmake finds the | {{cquote|<nowiki>And obviously it does require that cmake finds the |