Nasal for C++ programmers: Difference between revisions

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"FGNasalScript" object with a call() method which can be invoked at
"FGNasalScript" object with a call() method which can be invoked at
runtime.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@flightgear.org/msg28038.html|title=<nowiki>Re: [Flightgear-devel] nasal?</nowiki>|author=<nowiki>Andy Ross</nowiki>|date=<nowiki>Tue, 16 Nov 2004 17:43:10 -0800</nowiki>}}</ref>|<nowiki>Andy Ross</nowiki>}}
runtime.</nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@flightgear.org/msg28038.html|title=<nowiki>Re: [Flightgear-devel] nasal?</nowiki>|author=<nowiki>Andy Ross</nowiki>|date=<nowiki>Tue, 16 Nov 2004 17:43:10 -0800</nowiki>}}</ref>|<nowiki>Andy Ross</nowiki>}}
{{cquote|<nowiki>The FGNasalSys subsystem now has a parseScript() method that returns a
pointer to a "FGNasalScript" object.  You can use this to hold onto a
compiled script across multiple invocations and avoid the extra
parsing/code generation overhead. </nowiki><ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@flightgear.org/msg19309.html|title=<nowiki>[Flightgear-devel] New stuff</nowiki>|author=<nowiki>Andy Ross</nowiki>|date=<nowiki>Thu, 04 Dec 2003 19:07:54 -0800</nowiki>}}</ref>|<nowiki>Andy Ross</nowiki>}}
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To learn more about the integration side of things, please see http://www.plausible.org/nasal/flightgear.html
To learn more about the integration side of things, please see http://www.plausible.org/nasal/flightgear.html


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