Howto:Animate helicopters: Difference between revisions

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(It's a stub for now...)
 
 
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The properties used are all from the /rotors/ node in the global [[Property Tree]]. Descriptions of their actions:
The properties used are all from the /rotors/ node in the global [[Property Tree]]. Descriptions of their actions:


* '''/rotors/{name}/cone-deg:''' The coning angle for the first section of the rotor
* '''/rotors/{name}/blade[%d]/position-deg:''' The position of this blade (where 0 is facing forward relative to the helicopter).
* '''/rotors/{name}/blade[%d]/position-deg:''' The position of this blade where 0 is facing forward relative to the helicopter.
* '''/rotors/{name}/blade[%d]/incidence-deg:''' The incidence of this blade with respect to collective and cyclic.
* '''/rotors/{name}/blade[%d]/incidence-deg:''' The incidence of this blade. <!--FIXME: is this only due to collective??-->
* '''/rotors/{name}/cone%d-deg:''' The coning angle of each section of the blade with respect to the former (these properties are named cone-deg, cone1-deg, etc., up to cone4-deg).
* '''/rotors/{name}/roll-deg:''' The roll angle of the rotor disc.
* '''/rotors/{name}/row-deg:''' The pitch (!) angle of the rotor disc.
 
(Note that these properties take on weird values after a rotor strike/crash.)
 
In general, one will have to animate each blade for each rotor separately, i.e. one XML per file, due to the different properties used; however they can share the same 3D model and will have a lot in common. In fact, we will use a script to automate creation of this, but first we need to discuss the basic elements of the animations.


[[Category:Aircraft enhancement|Animate helicopters]]
[[Category:Aircraft enhancement|Animate helicopters]]
[[Category:Howto| Animate helicopters]]
[[Category:Howto| Animate helicopters]]
[[Category:Modeling|Animate helicopters]]
[[Category:Modeling|Animate helicopters]]
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