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Also see [[Howto:Creating_fullscreen_Canvas_applications#Parsing_Instruments_and_Texture_Mapping]] | Also see [[Howto:Creating_fullscreen_Canvas_applications#Parsing_Instruments_and_Texture_Mapping]] | ||
We need to | We need to reimplement the 2D panel code in $FG_SRC/Cockpit/ | ||
* [https://gitorious.org/fg/flightgear/blobs/next/src/Cockpit/panel_io.cxx panel_io.cxx] | |||
* [https://gitorious.org/fg/flightgear/blobs/next/src/Cockpit/panel.cxx panel.cxx] | |||
Write a Nasal module that will take our existing instruments in $FG_AIRCRAFT/Instruments and turn them into canvases. Namely, that means, parsing: | |||
* params | * params | ||
* layers | * layers |