Hardware recommendations: Difference between revisions

Jump to navigation Jump to search
http://flightgear.org/forums/viewtopic.php?f=24&t=20238&p=185569#p185569
No edit summary
(http://flightgear.org/forums/viewtopic.php?f=24&t=20238&p=185569#p185569)
Line 15: Line 15:
* An optional [[joystick]]/yoke and/or pedals - Gameport or USB (HID compatible), see <tt>[[$FG_ROOT]]/Input</tt> for a list of input hardware known to work with FlightGear.
* An optional [[joystick]]/yoke and/or pedals - Gameport or USB (HID compatible), see <tt>[[$FG_ROOT]]/Input</tt> for a list of input hardware known to work with FlightGear.


== NVIDIA ==
Stay away from nVidia GPUs with a low second digit (x20, x40).
The number of CUDA cores matters much more than a few Mhz in frequency, since you can process more, in parallel.
Also watch out for bus width, as that has a big impact on data throughput.
In case of doubt, go for an older generation x60 (460, or 560), even a 260 would be much more of an improvement than the 620. Basically, Nvidia cards compile GLSL shaders and OpenCL kernels into CUDA kernels (sort of), so more CUDA kernels = more shader power. Higher 2nd digit means more CUDA cores. The more CUDA cores it has, the better. A GTX680 is lots and lots and lots more important than a CPU with a zillion cores.
Whatever GPU (and other hardware) you get, first of all make sure that it is fully supported by your OS of choice.
Thorsten mentioned in another thread that he purchased a computer with an NVIDIA GTX670 that ended up not being fully supported under Linux, so I'd suggest to be really careful here.
== Notebooks ==
== Notebooks ==
If you are interested in running FlightGear on a notebook, you may also want to check out [[Notebooks known to run FlightGear]].
If you are interested in running FlightGear on a notebook, you may also want to check out [[Notebooks known to run FlightGear]].

Navigation menu