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In the long run, the corresponding data could also help us to provide more reliable [[Hardware Recommendations]]. | In the long run, the corresponding data could also help us to provide more reliable [[Hardware Recommendations]]. | ||
In its simplest form, a scripted benchmark merely traverses a list of input and output properties, i.e. properties that have an effect on performance and which can be modified at runtime (visibility, fog settings, shader settings) - which in turn, have an effect on certain output properties, such as frame rate or frame spacing. These could then even be tuned using a PID algorithm, i.e. the autopilot system controllers to implement feature-scaling support. | |||
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== Background == | == Background == | ||