Nasal Events: Difference between revisions

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* Often, people end up instantiating multiple loops/callbacks accidently, without really noticing it on fast systems
* Often, people end up instantiating multiple loops/callbacks accidently, without really noticing it on fast systems
* In addition, the simulator may instantiate multiple callback instances through signals (i.e. during reset/relocating)
* In addition, the simulator may instantiate multiple callback instances through signals (i.e. during reset/relocating)
* Multiple rogue Nasal callbacks invoked through timers or listeners may considerably slow down the simulator and require a complete restart on some systems
* Multiple rogue Nasal callback instances invoked through timers or listeners may considerably slow down the simulator and require a complete restart on some systems
* This issue is currently very hard to detect, because we only have a single "events" subsystem that shows up in the system monitor
* This issue is currently very hard to detect, because we only have a single "events" subsystem that shows up in the system monitor
* The system monitor does not provide any info about the number of callbacks, or their nature/origin
* The system monitor does not provide any info about the number of callbacks, or their nature/origin

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