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call the locate function without getting mixed up with all the | call the locate function without getting mixed up with all the | ||
other reset-related functionality.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg08143.html |title=location-in-air|author=John Denker |date=Sun, 07 Jan 2007 09:20:14 -0800}}</ref>|John Denker}} | other reset-related functionality.<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg08143.html |title=location-in-air|author=John Denker |date=Sun, 07 Jan 2007 09:20:14 -0800}}</ref>|John Denker}} | ||
{{cquote|Physics says it ought to work: I start out (on the ground or | |||
in the air) with a reasonable power setting and reasonable | |||
trim settings, I can give myself a new altitude, a new XY | |||
position, a new heading, and/or a new airspeed ... and it | |||
just works. Try it sometime. | |||
The garbage-in-garbage-out principle applies: If you relocate | |||
yourself into the air before starting the engines, you'll have | |||
a few moments of excitement dealing with the consequences. | |||
Similarly, if you dictate a new airspeed that is inconsistent | |||
with your elevator trim setting, you'll get some additional | |||
excitement. | |||
It should be particularly obvious that air-to-air relocation | |||
should just work. Air "here" looks a lot like air "there".<ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg08168.html |title=location-in-air|author=John Denker |date=Sun, 07 Jan 2007 10:54:48 -0800}}</ref>|John Denker}} | |||
<references/> | <references/> | ||