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Now, if we had support for cascading canvases, then we could implement the Nasal base class such that it shares a single canvas base texture, and merely applies a different context of "settings" for each instrument. This would mean that even rendering 100x the same instrument with different data/settings, we would just have a single "shared" canvas texture. | Now, if we had support for cascading canvases, then we could implement the Nasal base class such that it shares a single canvas base texture, and merely applies a different context of "settings" for each instrument. This would mean that even rendering 100x the same instrument with different data/settings, we would just have a single "shared" canvas texture. | ||
=== Camera Views in Canvas === | |||
See [[Howto:Use a Camera View in an Instrument]] | |||
=== Serializing a canvas to a buffer or file === | === Serializing a canvas to a buffer or file === | ||