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A property-driven 2D drawing API for [[FlightGear]]. | A property-driven 2D drawing API for [[FlightGear]]. | ||
== Status | == Status 05/2013 == | ||
Tom is currently working on a 2D drawing API. The basic idea is to draw arbitrary 2D shapes and text to a texture and place this texture on some model in the scene (eg. display, HUD,...). This so called canvas should be controlled only by using the property tree. | Tom is currently working on a 2D drawing API. The basic idea is to draw arbitrary 2D shapes and text to a texture and place this texture on some model in the scene (eg. display, HUD,...). This so called canvas should be controlled only by using the property tree. | ||