Creating guided missiles: Difference between revisions

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→‎Known Issues: http://flightgear.org/forums/viewtopic.php?f=4&t=8969&p=167798&hilit=fox2.nas#p167798
(→‎Known Issues: http://flightgear.org/forums/viewtopic.php?f=4&t=8969&p=167798&hilit=fox2.nas#p167798)
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== Known Issues ==
== Known Issues ==
A cruise missile is more than a simple AA passive guidance missile, it's rather a one way UAV, in other terms a jet aircraft without landing gear, so it worth something better than the very crude fox2 nasal FDM. Fox2.nas is good at managing several submodels, engaging one or more AI/MP target, managing weapons on different pylons and it only uses a proportional pursuit guidance algorythm which simply change the velocity vector inside a given flight envelope (basicly a G limiter). There is no phisical effect but thrust, gravity and drag. I would say that's less than a FDM :-/
AFAIK, please correct me if I'm wrong, there isn't the possiblity to run 2 real FDMs at the same time in FG but to use 2 instances of FG. Now it's perfectly possible to run a very basic FDM with nasal scripting.


== A generic AI module ==
== A generic AI module ==

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