Osm2city.py: Difference between revisions

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[[File:LOWI with OSM buildings.jpg|thumb|LOWI with OSM buildings]]
Take openstreetmap floorplans, create 3d buildings ready for use in FlightGear.
Take openstreetmap floorplans, create 3d buildings ready for use in FlightGear.


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It's at a rather early stage of development, and currently not very user-friendly. You probably should know some python if you want to use it yourself. But it produces realistic city layouts (after all, it uses realistic data). The whole process -- from scratch to flying in FG -- for a city the size of LOWI takes perhaps one hour, including maybe a total of 15 mins manual work.
It's at a rather early stage of development, and currently not very user-friendly. You probably should know some python if you want to use it yourself. But it produces realistic city layouts (after all, it uses realistic data). The whole process -- from scratch to flying in FG -- for a city the size of LOWI takes perhaps one hour, including maybe a total of 15 mins manual work.


Has been tested with Dresden, Germany (EDDC) and Innsbruck, Austria (LOWI). Both areas are now populated with about 50,000 buildings. Rendering this in FG is quite demanding. The FG process eats ~2.8GB RAM when flying in those areas, the download is ~50 MB each.  
It has been tested with Dresden, Germany (EDDC) and Innsbruck, Austria (LOWI). Both areas are now populated with about 50,000 buildings. Rendering this in FG is quite demanding. The FG process eats ~2.8GB RAM when flying in those areas, the download is ~50 MB each.  


== Features ==
== Features ==
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