FlightGear run levels: Difference between revisions

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In addition, this effort will help to further modularize the FlightGear system such that we can increasingly make use of OpenRTI/[[HLA]]:  
In addition, this effort will help to further modularize the FlightGear system such that we can increasingly make use of OpenRTI/[[HLA]]:  


{{cquote|here's a larger issue here, that 'soon' (likely during the summer) I want to  
{{cquote|here's a larger issue here, that 'soon' (likely during the summer) I want to start restructuring the codebase into multiple processes, so we can support different rendering architectures (and use multiple CPUs) better. That's Mathias Fröhlich's HLA/RTI work, and indeed he has done the recent work on extending fgviewer to test changes to the current terrain system. <ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39693.html |title=Generating ground textures on the fly?|author=James Turner |date=Mon, 11 Mar 2013 15:24:07 -0700}}</ref>|James Turner}}
start restructuring the codebase into multiple processes, so we can support  
different rendering architectures (and use multiple CPUs) better. That's  
Mathias Fröhlich's HLA/RTI work, and indeed he has done the recent work on  
extending fgviewer to test changes to the current terrain system. <ref>{{cite web |url=http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg39693.html |title=Generating ground textures on the fly?|author=James Turner |date=Mon, 11 Mar 2013 15:24:07 -0700}}</ref>|James Turner}}




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