Troubleshooting graphics artifacts: Difference between revisions

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* Do all rendering artifacts go away once you disable textures (wireframe mode) ?
* Do all rendering artifacts go away once you disable textures (wireframe mode) ?


And please also post a screenshot of the rendering settings dialog.
And please also post a screenshot of the rendering settings dialog, and another one showing the problem.


Overall, if this is not FG specific, try to get other programs working properly first - FG is almost certainly more complex than most other OpenGL programs, so FG is unlikely to work as long as other OpenGL programs don't work.
Overall, if this is not FG specific, try to get other programs working properly first - FG is almost certainly more complex than most other OpenGL programs, so FG is unlikely to work as long as other OpenGL programs don't work.
If your OpenGL setup is generally "broken" and doesn't work with other OpenGL applications rendering at 20+ frames per second, you'll basically have zero chance of running FlightGear under these circumstances.
If your OpenGL setup is generally "broken" and doesn't work with other OpenGL applications rendering at 20+ frames per second, you'll basically have zero chance of running FlightGear under these circumstances.


So, first of all, I'd ensure that OpenGL in general works properly. glxinfo and glxgears are just the start, there are other benchmarks, and also shader tests. If on the other hand, other software like UrbanTerror works at >= 30 fps, you should also be able to customize FG a little more, so that unsupported stuff can be disabled.
So, first of all, I'd ensure that OpenGL in general works properly. glxinfo and glxgears are just the start, there are other benchmarks, and also shader tests. If on the other hand, other software like UrbanTerror works at >= 30 fps, you should also be able to customize FG a little more, so that unsupported stuff can be disabled.

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