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1,762 bytes added ,  12:38, 10 December 2012
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'''AI Traffic'''
 
'''AI Traffic'''
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'''Atmospheric Light Scattering'''
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[[Atmospheric light scattering]] is an alternative rendering framework, containing its own set of effects and shaders focusing on rendering realistic environment-dependent fog and light computations for clouds and terrain. The simulation includes
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* Rayleigh, Mie and diffuse multiple scattering of light in the atmosphere, on haze and on clouds
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* a volumetric ground fog simulation
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* realistic ambient and diffuse light curves for sunset and sunrise conditions measured from a large collection of photographs
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* a simple moonlight illumination model
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Together with Advanced Weather, it functions as an integrated environment simulation in which the individual elements mutually influence each other. For instance
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* clouds and winds are influenced by the distribution of terrain elevation
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* prevailing winds, terrain slopes and stability of the lower atmosphere determine the shape of visible clouds
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* cloud layers and haze influence color and intensity of light reflections
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* winds influence wave patterns on water
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* light at sunrise and sunset is position and altitude dependent, allowing for phenomena such as Alpenglow or brightly illuminated high-altitude clouds while the ground is dark
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For more powerful graphics cards, the framework includes procedural terrain texturing, including features such as
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* terrain slope dependent non-tiling texturing
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* hires close-up texturing effects with up to 10 cm detail resolution and dynamically added bumpmap for low-level flight
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* terrain appearance changes with user-controlled environment, terrain may appear wet and covered in puddles, dry and dusty, moss-overgrown or covered in a snow-layer of adjustable thickness, all of which respect terrain slope where appropriate.
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'''Flight dynamics'''
 
'''Flight dynamics'''
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