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* For initializing the Nasal support it would be good to have support for the same kind of initialization as it's currently used in the fg/Scripting files. | * For initializing the Nasal support it would be good to have support for the same kind of initialization as it's currently used in the fg/Scripting files. | ||
* the map layers (airports, towers, runways, taxiways etc) need full navdb access, i.e. the NasalPositioned bindings | * the map layers (airports, towers, runways, taxiways etc) need full navdb access, i.e. the NasalPositioned bindings | ||
Moving the Canvas to SG should be finished for now. Basically we need something like the canvas_mgr (Only the constructor and something like GUIMgr::addPlacement is needed) and FGCanvasSystemAdapter. Everything else should now be part of SimGear. | |||
== The Scripting System == | == The Scripting System == |