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== Scenery corner ==
 
== Scenery corner ==
 
=== 3D models import webform ===
 
=== 3D models import webform ===
The webform to import 3D models directly into the database is in production. Now you can use this tool to send your models to the database, used by [[TerraSync]]. If everything is fine and your model respects the specifications written in the foreword, then it will quickly be shipped to all FlightGear users worldwide through TerraSync. Yet another unique feature amongst the flight simulation world held by FlightGear. Thanks to Clément, Julien and Martin, for their help and support, and all of FlightGear users who showed interest and support in those tools.
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The webform to import 3D models directly into the database is in production. Now you can use this tool to send your models to the database which is used by [[TerraSync]]. If everything is fine and your model respects the specifications written in the foreword, then it will quickly be shipped to all FlightGear users worldwide through TerraSync. Yet another unique feature amongst the flight simulation world held by FlightGear. Thanks to Clément, Julien and Martin, for their help and support, and all of FlightGear users who showed interest and support in those tools.
    
Already 100 3D models have been imported with this form in Shanghai, Berlin, Stuttgart, France and in the UK! See the new statistics page [http://scenemodels.flightgear.org/stats.php here]. Thanks to Gijs for the new nice layout and newly introduced "object density" numbers (number of objects per 10,000 square kilomter per country).
 
Already 100 3D models have been imported with this form in Shanghai, Berlin, Stuttgart, France and in the UK! See the new statistics page [http://scenemodels.flightgear.org/stats.php here]. Thanks to Gijs for the new nice layout and newly introduced "object density" numbers (number of objects per 10,000 square kilomter per country).
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With all the forms now working on the scenemodels website, remember you can:
 
With all the forms now working on the scenemodels website, remember you can:
 
* add a single object (if you only have one!!). Check [http://scenemodels.flightgear.org/submission/index.php here]!
 
* add a single object (if you only have one!!). Check [http://scenemodels.flightgear.org/submission/index.php here]!
* update an object (for instance, a lot of power pylons are in fact communication pylones). It's [http://scenemodels.flightgear.org/submission/shared/index_update.php here]!
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* update an object (for instance, a lot of power pylons are in fact communication pylons). It's [http://scenemodels.flightgear.org/submission/shared/index_update.php here]!
* delete an object (if it does not exist anymore in real life). It's [http://scenemodels.flightgear.org/submission/shared/index_delete.php here]!
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* delete an object (if it does not exist any more in real life). It's [http://scenemodels.flightgear.org/submission/shared/index_delete.php here]!
 
* run a mass object positions import (if you added a lot of objets in one place). It's [http://scenemodels.flightgear.org/submission/shared/index_mass_import.php here]!
 
* run a mass object positions import (if you added a lot of objets in one place). It's [http://scenemodels.flightgear.org/submission/shared/index_mass_import.php here]!
 
* add 3D models you created to have them imported into FG scenery via Terrasync. It's [http://scenemodels.flightgear.org/submission/static/index.php here]: they can be specific to a city (for instance: the Eiffel tower), that's what is called 'static' in the FG world, or 'shared' (a new windturbine model, for instance).
 
* add 3D models you created to have them imported into FG scenery via Terrasync. It's [http://scenemodels.flightgear.org/submission/static/index.php here]: they can be specific to a city (for instance: the Eiffel tower), that's what is called 'static' in the FG world, or 'shared' (a new windturbine model, for instance).
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