Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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This would make it possible to neatly encapsulate optional subsystems, which could also be linked to a property listener - so that features could be switched on/off at runtime.
This would make it possible to neatly encapsulate optional subsystems, which could also be linked to a property listener - so that features could be switched on/off at runtime.


It's also worth mentioning that base package files (XML, Nasal etc) may be trying to use disabled subsystems.
The initialization code in fg_init.cxx would then need to be adapted to delegate subsystem initialization to corresponding SGOptional<T> specialization, which would make this dependant on a property switch:
 
<syntaxhighlight lang="cpp">
    ////////////////////////////////////////////////////////////////////
    // Initialize the sound subsystem.
    ////////////////////////////////////////////////////////////////////
    // Sound manager uses an own subsystem group "SOUND" which is the last
    // to be updated in every loop.
    // Sound manager is updated last so it can use the CPU while the GPU
    // is processing the scenery (doubled the frame-rate for me) -EMH-
    globals->add_subsystem("sound", new SGSoundMgr("/enable/sound"), SGSubsystemMgr::SOUND);
</syntaxhighlight>
 
It's also worth mentioning that base package files (XML, Nasal etc) may be trying to use disabled subsystems, so this needs further care.


Potential pitfalls are also discussed at [[FGCanvas#Open Issues]].
Potential pitfalls are also discussed at [[FGCanvas#Open Issues]].

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