Howto:Optimizing FlightGear for mobile devices: Difference between revisions

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However, shaders may actually help improve performance, i.e. using the stencil test to discard geometry that's invisible or by using a dynamic LOD algorithm: http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/
However, shaders may actually help improve performance, i.e. using the stencil test to discard geometry that's invisible or by using a dynamic LOD algorithm: http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/


Overall, some shaders could probably be ported to OpenGL ES GLSL, while others should remain disabled. Some new shaders may help to reduce the runtime footprint even further.
Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further.


== Optimizing at the Source Code Level ==
== Optimizing at the Source Code Level ==

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