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However, shaders may actually help improve performance, i.e. using the stencil test to discard geometry that's invisible or by using a dynamic LOD algorithm: http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/ | However, shaders may actually help improve performance, i.e. using the stencil test to discard geometry that's invisible or by using a dynamic LOD algorithm: http://rastergrid.com/blog/2010/10/gpu-based-dynamic-geometry-lod/ | ||
Overall, some shaders could probably be ported to OpenGL ES GLSL, while others should remain disabled. Some new shaders may help | Overall, some shaders could probably be ported to [http://www.khronos.org/files/opengles_shading_language.pdf OpenGL ES GLSL], while others should remain disabled. Some new shaders with optimizations may help reduce the runtime footprint even further. | ||
== Optimizing at the Source Code Level == | == Optimizing at the Source Code Level == |