Canvas properties: Difference between revisions

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So if people really want to create really fancy textures or camera views, they could use shaders then, which would keep the design truly generic, and it would ensure that there's no bloat introduced into the main canvas system.
So if people really want to create really fancy textures or camera views, they could use shaders then, which would keep the design truly generic, and it would ensure that there's no bloat introduced into the main canvas system.
The Effects framework is implemented in SimGear: http://gitorious.org/fg/simgear/trees/next/simgear/scene/material


== Gallery ==
== Gallery ==

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