Canvas properties: Difference between revisions

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* [[#Static Textures & Cascaded Canvases|Static image files]]: should be handled like any other element on the canvas. Only instead of specifying a path you'll have to set the file system path to an image which will be loaded with osg. {{Not done}}
* [[#Static Textures & Cascaded Canvases|Static image files]]: should be handled like any other element on the canvas. Only instead of specifying a path you'll have to set the file system path to an image which will be loaded with osg. {{Not done}}
* Support placing canvas textures into the scenery, so that dynamic scenery features (i.e. a [http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System visual docking guidance system] or runway skid marks) can be implemented using the canvas system (being discussed and planned as of 08/2012) {{Not done}}
* Support placing canvas textures into the scenery, so that dynamic scenery features (i.e. a [http://en.wikipedia.org/wiki/Visual_Docking_Guidance_System visual docking guidance system] or runway skid marks) can be implemented using the canvas system (being discussed and planned as of 08/2012) {{Not done}}
* '''TheTom''': "vertical projection seems not too complicated as its basically just calculating segment lenghts on a sphere, or maybe just direct distance calculations. I think the error in comparison to the real sphere can be neglected while using typical distances (eg. at a distance of 300 miles the error is about 2.8 miles, which is ~0.9%)." {{Pending}} (see [[Canvas Maps]])
* '''TheTom''': "If each widget/tool/whatever don't creates an own canvas, but instead just attaches itself to a given group infinite nesting of "canases" would be easily possible already with the current implementation. Maybe I should add means to define clipping regions to guarantee widgets can't draw outside their assigned regions, i.e. perform clipping only if there is actually a clipping region specified." {{Not done}}
* '''TheTom''': "If each widget/tool/whatever don't creates an own canvas, but instead just attaches itself to a given group infinite nesting of "canases" would be easily possible already with the current implementation. Maybe I should add means to define clipping regions to guarantee widgets can't draw outside their assigned regions, i.e. perform clipping only if there is actually a clipping region specified." {{Not done}}
* '''Hooray''': "yes, sounds like the best and most powerful design to me, because everything would still be a canvas, but nesting/recursion would be supported, i.e. "piping" the output from one canvas into another canvas group, so that canvases can be reused and nested"
* '''Hooray''': "yes, sounds like the best and most powerful design to me, because everything would still be a canvas, but nesting/recursion would be supported, i.e. "piping" the output from one canvas into another canvas group, so that canvases can be reused and nested"

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