48
edits
m (linked "CMake" with flightgear wiki page Building with CMake for context) |
|||
| Line 95: | Line 95: | ||
The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). An increasing number of features are implemented in scripting space, using a high level scripting language called [[Nasal]], Nasal scripts are maintained in the base package ($FG_ROOT). | The core FlightGear source code itself is largely written in C++, some C and a bunch of helper scripts. FlightGear is based on OpenGL (NOT DirectX !), OSG (OpenSceneGraph) and OpenAL (for sound). An increasing number of features are implemented in scripting space, using a high level scripting language called [[Nasal]], Nasal scripts are maintained in the base package ($FG_ROOT). | ||
The SimGear and FlightGear source trees both make use of the [[CMake]] build system as of 2012. | The SimGear and FlightGear source trees both make use of the [[Building using CMake|CMake]] build system as of 2012. | ||
The FlightGear project uses the decentralized source code management system "git" see [[Git]] for more info. | The FlightGear project uses the decentralized source code management system "git" see [[Git]] for more info. | ||
edits